Fairy King (Light) Light · Attack · 5★
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Cutoffs P1: 809 P2: 1,119 P3: 1,200 G1: 1,298 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Fairy King (Light)
Name Fairy King
Element Light
Archetype Attack
Natural Stars
Skill-ups to Max
×10
Base Stats ⓘ
HP 9,555
25th %ile: 9885
Median: 10215
75th %ile: 10545
Fairy King (Light): 9,555
9390 12345
ATK 681
25th %ile: 812
Median: 845
75th %ile: 867
Fairy King (Light): 681
747 1098
DEF 659
25th %ile: 593
Median: 615
75th %ile: 637
Fairy King (Light): 659
406 714
SPD 100
25th %ile: 101
Median: 103
75th %ile: 105
Fairy King (Light): 100
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Fairy King (Light): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Fairy King (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Fairy King (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Arena

Increases the Attack Power of ally monsters in the Arena by 44%.

Stat: Attack Power Bonus: +44%

Serenity
Serenity 2x Hits

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.

Max Skill: +20% Harmful Effect Rate +35% Damage
Mult: ATK 1.8*ATK x 2
Effects: Increase Glancing Hit Chance
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +15%
Ventilate
Ventilate

Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD
Effects: Reduce Cooltime
▸Cooltime Turn -1
Light of Judgement
Light of Judgement

Calls upon the power of light to inflict damage ignoring enemy's defense. Gains 1 turn of invincibility if the enemy dies.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 3.8*ATK
Effects: Ignore DEF Invincible
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Fairy King (Light).
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